--Normal Game, Crusader Game - Starting Goods: 100 wood, 50 stone, 60 bread
--Deathmatch Game - Starting Goods: 150 wood, 150 stone, 25 iron, 48pitch, 25 wheat, 20 hop, 10 ale, 200 bread
Tax
--Human Advantage - Starting Gold: 4000; 8000; 20000; 40000
Tax Rate Popularity Effect Gold per person per month
Computer Advantage Human Advantage (4k / 20k gold) Human Advantage (8k /40k gold)
Generous Bribe +7 -1.0 -1.0 -1.0
Large Bribe +5 -0.8 -0.8 -0.8
Small Bribe +3 -0.6 -0.6 -0.6
No Tax +1 0.0 0.0 0.0
Low Tax -2 0.6 0.7 0.8
Average Tax -4 0.8 0.9 1.2
High Tax -6 1.0 1.2 1.4
Mean Tax -8 1.2 1.4 1.8
Extortionate -12 1.4 1.6 2.0
Downright Cruel -16 1.6 1.9 2.4
Even Crueler -20 1.8 2.1 2.6
Crueler than Cruel -24 2.0 2.4 3.0
Ale Coverage
--1 Barrel of ale = 160 flagons of ale
--1 Inn per 30 peasants to get the maximum +8 points, up to 40 peasants and 1 Inn you will get +6, up to 60 peasants and 1 Inn you will get +4 and up to 120 peasants and 1 Inn you will get +2
--If you have 2 Inns you get the points for double the number of peasants, eg up to 60 peasants at +8, for 3 Inns up to 90 peasants at +8 etc
Food
--Double Rations +8, Extra Rations +4, Full Rations 0, Half Rations –4, No Rations –8
--2 types of food eaten +1; 3 types of food eaten +2; 4 types of food eaten +3
Crowding
--If you have more peasants than you have housing available for then you get a crowding penalty (-2...-10)
Religion
--The coverage popularity bonus is based on the % of people in your city who are blessed. Less than 25% there is no effect, from 25-49% you get +2, from 50-74% +4, from 75-94% +6, 95-100% gets +8
--There is also a +1 bonus for a church, and +2 for a cathedral, for a cumulative value of +3 if you have both buildings
Fear Factor
--Each increase in your Fear Factor Pleasant raises your Popularity Rating by 1, each increase in your Fear Factor Cruel decreases your Popularity Rating by 1, to a maximum of 5 in each direction. The number of Good/Bad things needed to change your Fear Factor rating depends on population